LastBite

Helping UBC students build sustainable habits to reduce food waste

Role

Product Designer

Brand Designer

Timeline

Phase 1: Jan-April 2023 (4 UX Designers)

Phase 2: Nov 2024 (Solo)

Skills

Product Strategy

User Research

Design System

Prototyping

No time? Jump to my solution.

OVERVIEW

Every week, perfectly good food goes to waste.

82% of UBC students living on campus throw away groceries they couldn't finish in time. Most of it? Food that spoiled before they had a chance to cook it. Students feel guilty about the waste, but between assignments, extracurriculars, and social life, meal planning falls to the bottom of their priority list.

PROBLEM

Students care about food waste, but don't have the bandwidth to act on it.

Too busy to cook

Assignments take priority over meal prep, even quick recipes feel like too much effort.

The "just-to-be-safe" mentality

Without food safety knowledge, anything that looks slightly off gets tossed.

Inconvenient campus programs

Community fridges exist, but they're too far from dorms to use regularly.

RESEARCH & DISCOVERY | PHASE 1

We designed a food-sharing marketplace.

Working with a team of 4 other designers, we researched food waste at UBC.

Our interviews showed students were willing to share groceries with neighbours, so we designed a marketplace app where students could list and pick up near-expiring items from each other.

RESEARCH & DISCOVERY | PHASE 2

The design would get students to share once, but not build lasting habits.

A year later, I returned solo with deeper research (18 surveys, 6 interviews). I discovered the design had a fatal flaw: Students would use it once and disappear. Making sharing convenient wasn't enough - it still felt like a chore. The app needed to make reducing food waste rewarding, not just easy.

How might we make reducing food waste rewarding, not just easy.

IDEATION

Improving user journey: Redesigning for retention!

The original user journey had users solving their immediate need (giving away groceries) and then disappearing. I needed to redesign the experience to keep students engaged long enough to actually learn more about food waste/safety and change their behavior.

OLD USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

DROP-OFF

Need fulfilled

No motivation to return

Abandon the app

OLD USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

DROP-OFF

Need fulfilled

No motivation to return

Abandon the app

OLD USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

DROP-OFF

Need fulfilled

No motivation to return

Abandon the app

IMPROVED USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

Earn coin rewards

Use coin rewards in the in app game (optional)

Redeem rewards for real coupon (optional)

Receive reminder notification

Complete quick lessons about food waste

Return

regularly & forms habits

IMPROVED USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

Earn coin rewards

Use coin rewards in the in app game (optional)

Redeem rewards for real coupon (optional)

Receive reminder notification

Complete quick lessons about food waste

Return

regularly & forms habits

IMPROVED USER FLOW

List a grocery item or


Browse grocery item they need

Complete a grocery pick up near them

Earn coin rewards

Use coin rewards in the in app game (optional)

Redeem rewards for real coupon (optional)

Receive reminder notification

Complete quick lessons about food waste

Return

regularly & forms habits

SOLUTION

Making LastBite easy, fun, and worth coming back to.

I redesigned LastBite around three core features that work together to turn food sharing from a burden into a habit.

Easy local sharing

List items in under a minute and connect with students in your dorm or nearby buildings.

Gamified virtual fridge

Earn coins for every action. Spend them on fridge decorations or real food coupons that keep you coming back.

Quick 5-minute lessons

Swipeable lessons on expiry dates, storage, and waste behaviors that build lasting habits.

DESIGN SYSTEM

Designing the Balance: Playful + Functional

I built a design system with 14 components and custom illustrations to supports gamification and speed up the design process.

DESIGN DECISION HIGHLIGHT #1

Wow, seems like a LOT I need to learn!

That comment during usability testing changed everything. The list view made lessons feel like homework. I A/B tested two versions with 6 users: list view versus swipeable cards.

List View - Old

Card View - New

5/6 users preferred cards.

Cards let students explore topics in any order without pressure + more sense of rewarding.

DESIGN DECISION HIGHLIGHT #2

Where's the button?

Think-aloud testing revealed critical friction: 3 out of 6 participants couldn't find the "Request pick-up" button. Others called the details "a wall of text" and the lister profile "untrustworthy."

Old

New

Interview feedbacks highlighted that the updated design reduced confusion and made key actions more intuitive.

IMPACT & REFLECTION

Product thinking over polish

Coming back to redesign this project taught me to question solutions instead of just refining them. The breakthrough came from asking "Will students actually use this?" rather than "Does this look good?" That simple shift changed everything, from designing a marketplace to designing for behavior change.

Product thinking over polish

IMPACT

  • Fully functional prototype with all core flows (40+ screens)

  • 15 reusable components with custom illustrations for consistency

  • 83% of users preferred swipeable lesson cards after testing

  • 40% faster task completion with improved visual hierarchy

There’s more to this project; from early research and phase-one wireframes to the design system setup and high-fidelity prototypes. Feel free to email me if you’d like a deeper walkthrough.

:¨ ·.· ¨:

`· . 𐙚

:¨ ·.· ¨:

`· . 𐙚

:¨ ·.· ¨:

`· . 𐙚